Jarl
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A Jarl is the right-hand man of his Marauder Lord, advising him in battle and away from the field and often ruling in his stead when the Lord must be away. If a lord dies heirless, often it is the jarl who takes his place.
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
Information
Advances from: | Warrior |
Advances to: | Lord |
Cost: | 30 |
HP: | 48 |
Movement: | 6 |
XP: | 78 |
Level: | 2 |
Alignment: | chaotic |
ID | Marauder Jarl |
Abilities: | leadership |
Attacks (damage - count)
![]() | sword melee | 12 - 3 blade |
Resistances
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blade | 10% | ![]() |
pierce | -10% | |
---|---|---|---|---|---|---|
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impact | -10% | ![]() |
fire | 0% | |
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cold | 20% | ![]() |
arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 50% |
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Cave | 1 | 20% |
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Coastal Reef | 2 | 30% |
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Deep Water | 100 | 20% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 1 | 50% |
![]() |
Frozen | 2 | 50% |
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Hills | 1 | 60% |
![]() |
Mountains | 2 | 60% |
![]() |
Mushroom Grove | 3 | 30% |
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Sand | 1 | 40% |
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Shallow Water | 2 | 30% |
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Swamp | 3 | 30% |
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Unwalkable | 100 | 0% |
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Village | 1 | 60% |